Imaginación y Creatividad aplicada a los nuevos Negocios 2.0
Creador de Acroworld 2.0, Empresa dedicada al tema Gestion Documental orientada al Escenario 2.0, Consultor Technical Adobe Systems / Acrobat & PDF. Consultor para Macromedia, Apple . Premiado a nivel Nacional e Internacional. Premio al "Mejor Consultor de Latinoamerica" Adobe Systems . Mejor Speaker Argentino . 4to puesto en el Ranking Mundial al "Mejor Orador Hispano Parlante" . Mejor Consultor Senior de la Region. En La actualidad estoy muy Enfocado en Generar Canales de Contenidos entre Grandes Empresas, Proveedores y Clientes Finales.
We analyzed the bitly data for the entire year of 2011 to understand how people use different hardware devices, and how this changes the way that people consume information. We looked at two types of data, the raw numbers and the use percentages (to make different platforms with wildly varying usage levels easy to compare). Web browsers were still the primary tool for accessing online content, followed by smart phones, tablets and gaming machines.
Desktop computers are most heavily used on weekdays before noon. Phone traffic peaks at roughly the same time. Tablets are most used at Tuesday at 5pm. Gaming devices (Nintendo DS, Nintendo Wii, Playstation), Thursday at 5pm.
One of the most interesting patterns is the peak, small valley and then another peak that both phones and tablets exhibit. The second peak is roughly at the same level Monday through Thursday, but drops off on Friday and doesn’t appear on the weekends. This pattern is shifted over for tablets, with the second peak occurring later in the evening. This reflects the aggregate behavior patterns with these devices, showing us when the world is sleeping, eating, and taking a mid-afternoon coffee break.
In the above plot, similar behavior is colored white; very different behavior is colored dark blue. From this plot we can see three surprising insights:
From this data, we can say that device should definitely be a consideration when you create and share content on the social web. Think carefully about the physical context of how people will read your content! If you’re making a tablet application, make sure you test it with someone late at night lying in bed, and if you’re making an early-morning newsletter, you know exactly what time and device to target it at.
This post lovingly crafted by the bitly science team.
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